Above is the final draft of my underwater scene, complete with added textures.
Here is a link to the
.max file.
This project was very time-consuming, but there isn't a piece of it that I'm not proud of. I love the way everything turned out; the lighting, the skins of the models, and the added fog effects stand out to me particularly, however. At first I thought the hardest part would be the sculpting stage, but I was proven wrong when I began working on the textures. Applying them was drastically harder than creating the models, which surprised me.
I used bumping for the rocks, the treasure chest and the terrain, and UVW mapping and unwrap UVW on the submarine and the eel. Also, back in the designing stage I used image planes to create the submarine. I have gone beyond the boundaries of this project by actually designing my own textures for two of the models featured; I designed the sub's metallic skin in photoshop, and I created the skin of the boulders by combining two different surface textures; a mossy one and a rocky one.
Overall, I was very pleased with the way my underwater scene turned out, and I look forward to doing more assignments like this in the future.